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Last Updated: 25th November 2021

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This design brief was given to me by Callum Holland who is a Game Designer at Frontier Development. 

Design a Human: Fall Flat Level

-Design the layout for a level

-Add any extra details or info you feel is useful/necessary

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Playground Overview:

This stage is intended to be one of the first stages that players can tackle to allow for a smooth increase in difficulty as the players progress through the game.

 

The Playground stage will take place in between the Train and Carry stages.

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Level Design Documentation

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