top of page
Last Updated: 25th November 2021
This design brief was given to me by Callum Holland who is a Game Designer at Frontier Development.
Design a Human: Fall Flat Level
-Design the layout for a level
-Add any extra details or info you feel is useful/necessary
Playground Overview:
This stage is intended to be one of the first stages that players can tackle to allow for a smooth increase in difficulty as the players progress through the game.
The Playground stage will take place in between the Train and Carry stages.
Level Design Documentation
bottom of page