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Curse of Yamato is an isometric puzzle game, based in an Aztec temple that holds many puzzles. The player must climb the tower of levels, completing puzzles as they go, and try to reach the top of the tower whilst avoiding the guardian which awakens due to your arrival at the temple.

Curse of Yamoto was developed by a team of 14 including myself as part of a collaborative project.

The project came in 4th place out of a total of 29 teams that were taking part in the Collaborative Game Development module at Staffordshire University. 

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My role within our team was a Game Designer.

Role requirements: 

  • Brainstorm mechanic ideas with the design team with the goal of finding fun mechanics that could be realised within the theme constraints of our project. 

  • Creating level design foundations with a focus on detail to facilitate the art teams efforts to create a visually engaging environment for the player to interact with.

  • Use feedback from the testing from the team to improve the game and iterate on design concepts. 

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All stages showcased were designed by me and polished by the art team. Mechanics present in each stage were brainstormed by the design team and realised by the tech team. 

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